On this page we will try to share as much a possible about our work; videos, documents, storyboards, story editor functionality, UI/UX and game-play. Expect also to get news relating to partnerships with creators, tech companies and platform holders. We hope to release content weekly so keep an eye on this page.
September 23rd, 2017
For the first time, we are putting the Wanderword SDK in a professional writer's hands. Head of engineering, Russ McMackin walked through Wanderword's narration engine and script language for Morgan Fics. We look forward to support and follow Morgan's experience and listen to his critical feedback as he creates his interactive audio-book.
An encounter with a legend
August 28th 2017
At the end of August I traveled to meet with writer Bob Bates an early pioneer of interactive fiction, at his office in Washington D.C. Six hours of sharing experiences and perspectives relating to non-linear storytelling. Most valuable takeaway - it's now clearer than ever what Wanderword is not. As we discussed the storytelling medium, I felt that puzzle based interactive fiction is not a primary sub-genre best suitable for audio based narratives - many text adventures in their pure form encompass multiple items to manage, complex puzzles and plenty locations. For a pure audio-based game it can be overwhelming for a player to keep track on multiple things without having to take notes. For me Wanderword will shine when a writer invites a player to 'step into his or her story' and impact the course of the narrative in an immersive yet friction-less manner, without the need for anything but imagination.See more about our Five Disciplines further down in the section Prototypes that define Wanderword stories and act as guidelines for the writer.
Inclusive Gaming @ Hackathon
July 25th 2017
I'm very proud to represent and work for Microsoft. Not only in my 'heads-down' daily work on the Xbox team, but even more so as an employee of the company all-up. I get to work with incredibly smart people who believe and thrive in empowering people around the world to achieve more. It was a privilege and a pleasure to lend out and contribute with Wanderword during the company's week-long Hackathon event last week. Together with esteemed colleagues from various divisions, we experimented with geo-location based gameplay with Inclusive Gaming as our primary goal. We achieved our goals and turned Microsoft east campus into a game world that could be discovered through speech and location based interaction.
July 11th 2017
For the first time since 2013 I decided to play Wanderword during a flight. It was very encouraging to find out that speech recognition worked well in a airplane cabin environment. I completed chapters one and two of Wanderword's interactive audio-book "63rd & Wallace" and felt it was great way to spend time on my flight from Seattle to London.