Published author & screenwriter
A former Broadway assistant director, Nicole Pouchet is an award-winning novelist and a screenwriter for fantasy TV series, Strowlers. Her screenplays have earned finalist placements in 2017 PAGE International Screenwriting Award and Tracking Board Launchpad’s Contest. Books from Nicole’s paranormal romance series have ranked #1 on Amazon bestseller lists and won second prize in the Amazon Breakthrough Novel Award contest. Her latest manuscript won first place in a 2017 Romance Writers of America contest. Nicole recently moved cross-country from the D.C. area to Seattle and finds that she enjoys the rain. Now that she’s sold her marketing agency, Nicole spends her hours writing, raising two sons with her spouse, watching Doctor Who, and staring at the ceiling.
Like many writers, I came to writing after a string of other adventures in my life: sailing with my husband on a 33-foot sailboat from Seattle to Florida, a trip that included two days of slipping through the waters of the Panama Canal; teaching troubled middle school students who needed more love and support than most; signing on with a small medical start-up, where I had more job titles than limbs on my body, but I was never bored. Even with all of this variety in my life, I never imagined I’d be writing a whodunit for an interactive audio book platform, but that’s exactly what I’m doing now—heading off on an entirely new adventure. The best part? You never know where you might end up. Thanks, Wanderword, for the opportunity to play.
Thomas Lindgren is a seasoned executive and entrepreneur. He has close to 20 years of experience from the gaming industry as well as experience from several other industries as a management consultant and professional board member. He is currently the CEO for Glorious Games (formerly Stardoll) where he has successfully turned around several years of loss making to stable business performance and growth.
In addition to his role as CEO of Glorious Games, he is also the Chairman of the board for the successful game studio Fatshark, senior advisor to Goodbye Kansas as well as an angel investor and board member on several Swedish start-ups.
Thomas' role with Wanderword is to support with strategy to the leadership team
Natalie grew up moving - a lot - all over Southern California and St. Thomas, Virgin Islands, but spent her teens and early 20's near Denver. Thirteen years ago, she settled in the Seattle area. Natalie's days are spent working full time and enjoying her two children, a boy and a girl, for whom wrestling on the stairs is a serious sport. At night, when the house is quiet, she writes. Now that she's checked off "Become a published author" from her bucket list, Natalie has plans to swim with dolphins and learn to sing - even though she's hopelessly tone deaf.
Head of Portfolio Strategy and Talent
Chenelle Bremont is a producer of gameplay features at Minecraft. Prior to Minecraft, Chenelle took the thrilling journey into augmented reality as a member of the HoloLens team at Microsoft.
More than a decade in the video game industry, Chenelle has worked with a variety of distinguished publishers and developers. Some of her favorite projects include Rock Band titles with Harmonix, Fallout and Elder Scroll titles with Bethesda, and Plant's vs. Zombies with PopCap. When she is not producing for Minecraft, she is working on her other craft, writing. Her passion of storytelling comes alive in “Wingbound” a Sci-Fi/Fantasy novel, which is on its final revision. She is a long-time member of the Pacific Northwest Writers Association. You may have seen Chenelle on panels at Emerald City Comicon, Geek Girl Con, or PNWA Writer's Conference. She is excited to be a part of the transformation of storytelling at a time when immersive experiences evolve and become the norm.
Peter Zetterberg who resides in Kirkland, WA has a game production and business development background dating back to 1990. As a co-founder of UDS in 1993, one of the first established video game developers in Sweden, he was part of producing several titles with various publishers and distributors such as Sony and Activision. In 2004 he changed his career path to represent publisher Codemasters, and later Microsoft, with a focus on business development, talent scouting and relationship building with both games studios and publishers.
Peter is working on Wanderword outside his daytime job at Microsofft. Work on Wanderword started in 2012 and has evolved into a true passion for inclusive gaming.
Strategy & Monetization
Passionate about building things in B2C domain and solving tangible problems for users.
During his time at Microsoft, George played a critical part in launching several product lines and strategic initiatives with the Minecraft team. Previously worked on 3 start-ups in PM, design, and biz/ops roles, played poker professionally and worked as an analyst at D.E.Shaw, NYC based hedge fund.
Jerry has worked for 22 years on a wide variety of gaming experiences, from games in the hobby market, to traditional console games, to movement based games. Starting in games straight out of college, Jerry has had success on games based on big licenses (Star Trek, Star Wars, Indiana Jones, Lord of the Rings, Dungeons and Dragons) as well popular game franchises (Gears of War, SOCOM). In the majority of the console games Jerry has worked on, he’s acted as both designer and writer, developing stories alongside authors such as R.A. Salvatore, Robert Goodman, and Eric Nylund, while writing dialog for high profile actors like Patrick Stewart and the Lord of the Rings cast.
Jerry has worked with Microsoft, Sony, EA, Atari, Epic, Crytek, Insomniac, Lucasfilm, Paramount, Disney, Activision, and is now the Lead Level Designer at Hard Suit Labs.
Audio producer and sound engineer
Mark Tintinger is a music producer, who has collaborated with numerous Seattle artists, created content for major YouTube channels as well as cultivating an extensive solo project. He brings his early influence of classic film score together with a contemporary knowledge of audio production and synthesis to form a unique fusion of old and new.
lead programmer - Editor powered by Uscript
Anthony has spent the last 18+ years building and designing many different types of software - from all manner of games and their associated tools to flight display interfaces to, most recently, a SaaS game platform and operational infrastructure. He loves being in the trenches doing hands-on development just as much as managing projects, teams, and deployment pipelines. Past projects include critically-acclaimed Deadly Creatures and the multi-million selling ATV Offroad Fury series. He currently directs all game and infrastructure development at Modern Round Entertainment Corporation and is President and sole developer at Detox Studios, the company he co-founded to build the uScript Visual Scripting Tool for Unity.
Morgan has written, directed and produced several short films in documentary and fictional formats and has screened many of his films at festivals worldwide and on broadcast television. An MFA graduate from York University’s Film and Media Arts Program in Toronto, Morgan has taught screenwriting for the University of Toronto's Continuing Education Program and has held private workshops in screenwriting and storytelling. His passion for the development of structure through an understanding of character creates stories that invite audiences to immersive themselves heavily in his work. Currently, Morgan is employed by York University, is a core team member and instructor for The Biology of Story (www.biologyofstory.com), and operates as a freelance filmmaker, screenwriter and story editor in Toronto, Canada.
Published author - author of Wanderword sci-fi story Green Land
I'm a fiction writer, a game designer, a computer programmer, a hardcore gamer, and a professional sword swinger. I have a thirst for adventure and am a bit of an adrenaline junkie. I try to put a bit of that into all of my stories, and I do love telling stories!