Thank you for participating in the Fabella Creator Game Jam! The 2021 Jam has now ended.

Update: The Fabella Creator Game Jam 2021 is over! Thanks to all who participated. You can head over to the Fabella Game Jam gallery to check out all entrants. You can also visit the Fabella Game Jam Page to learn more about the past 2021 Game Jam. Below we showcase the Top 3.

Fabella by Wanderword is sponsoring a game jam contest as part of the Voice of Gaming Conference.

Overview

This is a game jam where you’ll create an interactive audio game or story that uses speech recognition to control the gameplay/narrative.

All kinds of creatives are welcome to enter the contest, as Fabella Creator requires no prior coding experience.

The contest entries will be featured on poptale.com. The entries will be reviewed by a jury, as well as visitors who rate them via the Poptale site.

All games entered into the contest will be considered for a publishing deal with Wanderword!

Rules

1. The Fabella Game Jam kicks off on November 10, 2021, and ends on November 25.

2. You have two weeks to create an original game/story using the Fabella Creator. Access to Fabella is obtained by registering for the contest via this form.

3. The game must take a minimum of 5 minutes for the player to complete, but no longer than 20 minutes.

4. Projects will be posted to the gallery within 24 hours of completion. Once a project is finished, the creator(s) need to notify community@wanderword.net in order for the entry to be verified and posted.

1st Place

Hit and Run: Chapter One

Project Title: Hit and Run: Chapter One
Project Type: Interactive Fiction & Audio Game

Team Name: Collin Chute and Candice Cervantes
Team Members: Collin Chute and Candice Cervantes

Project Description:

Hit and Run is an interactive game/story about a teenager who witnesses a car hitting a boy, and driving off. Using deep role playing mechanics such as choice of intellect, strength, and intuition; skill points are assigned. Combined with chance using old school RPG elements like dice rolls, your skills will determine if you pass the checkpoints you choose.

Chapter 1 explores the beginning stages of the game, and the inciting incident that changes the life of an ordinary teen. Humor, and a poetic, reflective narrative drive the story. All dialogue has been recorded along with music and sound effects.

Press the Play Button to begin!

2nd Place

A Magical Day

Project Title: A Magical Day
Project Type: Interactive Fiction

Team Name: KevKode
Team Members: Kevin Evans and Coal (he’s my dog… More moral support than story development)

Project Description:

This interactive fiction takes you through a day in the life of a prodigy magician. You will use various spells and enchantments as you make progress through your day.

Press the Play Button to begin!

3rd Place

Pet Tails

Project Title: Pet Tails
Project Type: Interactive Fiction

Team Name: Rongholt’s
Team Members: William Rongholt and Liam Rongholt

Project Description:

Press the Play Button to begin!

Say ‘hello’ to the review panel of the Fabella Creator Game Jam 2021

Emily Banhzaf

Conversational Designer

Emily is a content designer at WillowTree, one of the hosts of Voice Spark Live, and a member of the Ethical Use Task Force of the Open Voice Network, writing ethical standards and guidelines for voice experiences. Recently, she was featured as a Voicefluencer on The Voice Den. She was also on the winning team of the Digital Assistant Academy’s Hackabot. Before transitioning to the voice field.

Hunter Gerken

Co-Founder & Ceo of Enabled

With 3+ years of conversation design experience, with a diverse amount of experience in different industries. Hunter has helped publish 15+ voice applications on Alexa and Google Assistant showcasing his company’s products on Enableds YouTube channel.

Liam Erven

Content Creator

Liam Erven describes himself as a totally blind gamer, accessibility advocate, game designer, and adventurer. With many years advocating for accessibility in gaming, Liam Erven has been an Early Adopter & Beta Tester of many Interactive Audio Projects.